Praxans
Praxans is an autonomous Pygame civilization sandbox where small AI-driven creatures gather resources, build settlements, and react to changing biome, weather, and social conditions while you watch in
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Project Summary
Observer only, connects to a local llm to run your civilisation. Prototype, collab welcome.
Project Documentation
Fetched from repository README
Praxans
Praxans is an autonomous Pygame civilization sandbox where small AI-driven creatures gather resources, build settlements, and react to changing biome, weather, and social conditions while you watch in observer mode.
What changed in this upgrade
- Restored a broken main loop and render pipeline so the game compiles and launches again.
- Added a real runtime CLI for headless smoke tests, deterministic seeds, logging control, and LLM opt-out.
- Reduced default console spam and bounded session log growth with rotating log files.
- Made Ollama and Perlin noise optional at import time so the project can still boot in reduced mode.
- Modernized the Windows launchers to prefer the repo's virtualenv and capture logs consistently.
- Added automated smoke tests.
- Retuned the live simulation with richer settlement mood systems, district identity, celebration surges, and upgraded HUD feedback.
- Switched the Ollama default model preference to
qwen3.5:9b. - Centralized buildings, tech, abilities, and goal types into a shared content layer.
- Added structured end-of-session state snapshots to
logs/snapshot_*.jsonand resume support from those snapshots. - Moved advisor and goal-generation Ollama work off the main loop so the game keeps rendering while Qwen is busy or unavailable.
- Removed live player steering from the runtime flow so the simulation stays observer-first.
- Added heritable praxan traits, lineage tracking, mutation drift, and a dedicated evolution observer panel.
- Expanded snapshot fidelity so resumed runs keep lineage state, observer camera state, and festival timing.
- Expanded snapshot fidelity again so resumed runs now keep fog-of-war discovery, territory claim memory, faction/group coordination, and world encounters/hazards/NPC state.
- Added observer scenario presets so autonomous runs can start from distinct ecological and evolutionary conditions without introducing player control.
- Added observer analytics tooling with a structured timeline, mortality summaries, lineage dominance tracking, and faction churn visibility.
- Added run archive summaries so completed observer sessions now emit
logs/archive_*.jsonalongside snapshots for comparison and scoring. - Added deeper faction society mechanics with doctrine drift, leadership succession, schism pressure, and migration-frontier behavior.
- Rebuilt the live UI into a Living Atlas observer shell with a command center, clickable HUD, scrollable inspect drawer, modal workbooks, archive browser, and end-of-run summary flow.
- Extracted world/entity/effects rendering into a new
graphics/package with render-frame models, terrain caching, and a scene renderer that now owns the main world draw pass. - Added an original SNES-inspired PNG asset pack for terrain, actors, buildings, resources, hazards, NPCs, overlays, and transitions, plus a generator script at
scripts/generate_snes_assets.py.
Requirements
- Python 3.8+
- Optional: Ollama plus at least one local model if you want advisor and goal-generation features
- Recommended Ollama model:
qwen3.5:9b
Install dependencies:
python -m venv .venv
.venv\Scripts\activate
pip install -r requirements.txt
Running the game
Interactive run:
python praxans_game.py
The interactive build now opens into a Living Atlas command center with Start New Run, Resume Latest, Scenarios, Archives, and Settings.
Observer controls:
- Mouse click to inspect entities and settlements
- Mouse drag or middle-click drag to pan the world view
- Mouse wheel to zoom or scroll inspect/archive surfaces when hovered
- Minimap click to jump the camera
- Every visible HUD control is now clickable as well as hotkey-driven
Fto toggle auto-follow1/2/5to change sim speedRto open the research ledgerSto open the evolution workbookTto open observer analyticsAto open the archive browserEsccloses the topmost layer first, then prompts to quit the run- Click the minimap legend to cycle overlays for districts, factions, hazards, migration, fog memory, and camera bookmarks
- Active faction migration pressure now appears in-world as frontier route lines pointing toward migration targets
Observer interface layers:
- Top ribbon: scenario, phase, doctrine, LLM state, sim speed, follow mode, and crisis badge
- Left rail: curated field notes from major births, faction shifts, migration, crises, and other key moments
- Right drawer: scrollable inspect view for settlements, praxans, buildings, and other world entities
- Modal workbooks: research, evolution, analytics, and archive review
- End-of-run summary: score, dominant lineage/faction, key moments, archive review, compare, resume, and new-run actions
Explicitly target the preferred Qwen model:
python praxans_game.py --model qwen3.5:9b
Disable LLM features:
python praxans_game.py --disable-llm
Headless smoke run:
python praxans_game.py --headless --disable-llm --max-frames 2 --seed 1
Run a preset observer scenario:
python praxans_game.py --scenario high_mutation
Scenario smoke run:
python praxans_game.py --headless --disable-llm --scenario plague_start --max-frames 2 --seed 1
Resume the newest snapshot:
python praxans_game.py --load-latest-snapshot
Resume a specific snapshot:
python praxans_game.py --snapshot-file logs\snapshot_20260306_180259.json
Windows launchers:
start_game.batstart_game_with_logging.batstart_game.ps1start_game.vbs
Useful CLI flags
--headlessUses SDL's dummy video driver for non-interactive runs.--max-frames NExits automatically afterNframes.--disable-llmSkips all Ollama requests.--model MODEL_NAMESets the preferred Ollama model. Default:qwen3.5:9b.--verbose-consoleRe-enables noisy simulation traces that are suppressed by default.--log-level {DEBUG,INFO,WARNING,ERROR}Controls Python logger output.--seed NMakes smoke runs reproducible.--load-latest-snapshotBoots from the newestlogs/snapshot_*.json.--snapshot-file PATHBoots from a specific snapshot JSON file.--scenario PRESETStarts the autonomous observer run with a named preset such asstandard,high_mutation,plague_start, orharsh_winter_basin.
Scenario presets
standardBalanced baseline observer run.fertile_floodplainFaster early growth, more food, gentler mutation pressure.harsh_winter_basinCold start with tighter food pressure and harsher weather cadence.plague_startLarger colony beginning under disease pressure.scarce_stoneConstruction bottlenecked by mineral scarcity.high_mutationElevated mutation drift and a larger starting cluster for faster divergence.
Verification
Compile check:
python -m py_compile praxans_game.py runtime_config.py
Test suite:
python -m unittest discover -s tests
Notes
- If Ollama is unavailable, the simulation still runs; LLM-driven behaviors simply stay disabled.
- If Ollama is available, the game now prefers
qwen3.5:9band falls back through a curated local-model list. - Advisor and personal-goal requests now run asynchronously, so slow or failed local-model calls should not freeze the render loop.
- The game is observer-only by design; there is no live player command channel into the colony AI.
- If
noiseis unavailable, city zoning falls back to a deterministic math-based noise approximation. - Runtime logs and reports are written to
logs/. - End-of-session structured state snapshots are written to
logs/snapshot_*.json, and those files can be used to resume a colony run. - End-of-session run archive summaries are written to
logs/archive_*.jsonwith phase, end-state, and observer score metadata. - Snapshots now retain the active scenario ID so resumed runs preserve the same observer conditions and mutation profile.
- The observer analytics view highlights lineage dominance, death causes, faction formation/dissolution, and recent colony milestones so long autonomous runs are easier to read.
- Factions can now accumulate succession pressure, split into schisms, and push migration goals without any player intervention.
- Graphics now prefer the shipped PNG asset pack first and only fall back to code-drawn placeholders if an asset is missing.
Maintainer Note
Discussion
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